Reportedly, Halo Infinite cosmetics have more in common with Apex Legends than previous Halo games. And not only that, but the cosmetics are more visually distinct. fromĪlthough the Greek or Roman helmet may have been chosen for more impact than style or ease of acquisition, it appears that players had an easier-or at least faster-time getting new cosmetics in Halo: Reach than Halo Infinite.
Although both characters are clearly wearing the distinctive Mjolnir Powered Assault Armor of Spartans, the Halo Infinite character appears to simply be wearing a bright blue version of the default armor design while the Halo: Reach character is sporting orange accents and a helm that evokes the imagery of an Ancient Greek or Roman helmet.Ĥ1 Hours on Halo Infinite vs 32 Hours on PC Halo Reach. According to the post title, the Halo Infinite character was screenshotted after 41 hours of gameplay and the Halo: Reach character was screenshotted after 32 hours of gameplay on the PC version. The Redditor took screenshots of a character taken from the current multiplayer release of Halo Infinite-which is still in beta-and one from Halo: Reach and set them side by side for comparison. RELATED: Halo Infinite Multiplayer Doesn't Show Player Their K/D Although Halo Infinite modeled its season after Halo: Reach, it appears that the new game still has a ways to go when it comes to catching up to its predecessors. One fan neatly summarized the difference between Halo Infinite's progression and Halo Reach's progression in one graphic.Ī Redditor went through the extensive library of past Halo games and settled on Halo: Reach, a 2010 release that served as the fifth game in the series. Some players are enjoying the game's solid mechanics while other players seem to be hung up on the rewards being offered and the limited progression Halo Infinite currently offers. Fans of Halo Infinite have had two weeks to dive into the game's free-to-play multiplayer beta, and responses appear to have been decidedly mixed.